Stranger Things Just Unveiled Its Perfect Mind Flayer Successor — It Must Return
Four months after Stranger Things signed off, Netflix rewinds to 1985 with animated spinoff Stranger Things: Tales From ’85, a midquel set between seasons 2 and 3 that keeps Hawkins’ nightmares—and nostalgia—alive.
Spoilers for 'Stranger Things: Tales From '85' ahead.
So, Stranger Things officially wrapped four months ago, and Netflix did not wait around. Their move: roll the clock back to the gap between seasons 2 and 3 and launch an animated spinoff set squarely in 1985. Smart approach, honestly. The Hawkins gates are closed during that period, so anything creepy has to come from the normal world first, not come crawling out of the Upside Down. That guardrail keeps it fun without stepping on the main show.
Where this fits and why it works
'Tales From '85' parks itself after Eleven shuts the gate at the end of season 2 and before the Starcourt chaos in season 3. With the portals sealed, the show has to invent a new threat that can start here and now. It does, and it mostly sticks the landing with a monster that evolves fast, thinks in hives, and feels like a cousin to the Mind Flayer without being a knockoff.
Meet the Queen (or, if you ask Dustin, Horde Prime )
The big bad shows up with two working names: the kids go with 'Queen' because it literally runs a hive, and Dustin pitches 'Horde Prime' because, yes, he watches She-Ra. The creature riffs on familiar Stranger Things biology but spins it in a fresh direction: accelerated evolution. It even mirrors the Mind Flayer in some unsettling ways, hinting at how the original monster might have morphed in Season 5's Dimension Z. File that under: this show is still planting seeds even when it is not in the main timeline.
The science detour that accidentally dooms Hawkins (again)
The Queen exists because a researcher named Anna Baxter is obsessed with speed-running evolution. She lays out the concept in one of those Stranger Things classroom moments that is basically neon- lit foreshadowing:
'Evolution is the process by which an organism adapts into an enhanced version of itself. It usually takes ages, but sometimes it leaps forward, especially when survival is on the line.'
That lecture leads the kids to a simple conclusion: if evolution can jump when something faces extinction, maybe something from the vines survived Eleven slamming the gate. They are not wrong.
Enter Daniel Fischer, a former Hawkins Lab scientist who swiped vine samples on his way out and repurposed Baxter's serums to bring them back. He thinks he has the organism contained. He does not. The thing is stringing him along while it spreads into the tunnels under Hawkins. A quick lab mishap sends its spores into the air, and that is how you get the hive's first wave of foot soldiers.
The Dungeons & Dragons blueprint (and where it mutates)
Early on, the show nods to the Bodytaker Plant from D&D: a parasitic plant that replaces life in a forest with pod-grown copies and can regrow from a single strand. That playbook holds just long enough to corrupt an entire pumpkin patch and make you think you know the rules. Then the Queen levels up.
- Phase 1: Classic Bodytaker vibes — sprawling vines, central maw, digest-and-replace hosts, hive mind control, regenerate from a scrap.
- Phase 2: The hive stops needing hosts. It starts producing its own Demodog-adjacent creatures the show calls Vine Dogs (a very nerdy detail you also see in the 'Tales From '85' toyline).
- Result: People in Hawkins stop vanishing because the creatures are factory-made now, not harvested. And, yep, Hopper somehow misses this stretch of weirdness.
What the Queen actually wants
According to Baxter, organisms try to return to the environment where they thrive. The Queen takes that to heart. It is hellbent on getting back to the Upside Down (and, by extension, Dimension Z). It evolves so aggressively that it straight-up learns how to open a gate by itself. That is the part that should make your stomach drop. If a gate-opener ever links into the Mind Flayer's hive, that is a full-scale invasion waiting to happen.
The showdown and the sting in the tail
Eleven goes nuclear on the Queen as it is mid-transit, severing it and slamming the gate. It looks final. It is not. The last beat is a very cheeky setup for season 2: blue flowers race across the Queen's corpse in the Upside Down while 'We'll Meet Again' plays. Subtle, this show is not.
The takeaway: the Queen is not natural to any world. It is an engineered, evolving thing, which means it will come back looking different. The worst-case scenario is not the Queen returning — it is the Queen getting folded into the Mind Flayer's network. If that happens, the Mind Flayer does not need a lab, a rift, or a storm. It just opens the door itself.
Bottom line
By jumping to 1985 and building a threat that starts in our world, 'Tales From '85' finds a way to feel like Stranger Things without trampling the main storyline. The Queen/Horde Prime is a sharp addition, the D&D deep cut is fun but not overplayed, and the evolution hook gives the show room to transform the monster every time it shows up. And based on that flower-bed coda, it is absolutely showing up again.